Outpost Walkthrough

Outpost Location Walkthrough

<<< Psionic Base Walkthrough Outpost Walkthrough (secondary story-line) Elysium Cargo Ship Walkthrough >>>

To see information about any object at the location map, just move your mouse cursor (for PC, except Mozilla Firefox) or finger (for mobile) on it!
General information about this location is here and story is here.

Outpost Location Walkthrough

Object Type Enemies Composition Reward Required? Comments
Enemies
Enemy 1 Soldier Spider1, Spider4 38Experience, Random Resources Yes Spider = 200Unarmored
Enemy 2 Soldier Spider3, Spider3 51Experience, Random Resources No Soldier Spider = 390Unarmored
Enemy 3 Giant Spider2 20Experience, Random Resources Yes Giant Spider = 744Unarmored
Enemy 4 Soldier Spider1, Spider4, Bomber2 52Experience, Random Resources Yes Bomber = 160Unarmored
Enemy 5 Slider2, Bomber2, Spider4 60Experience, Random Resources No Slider = 480Unarmored
Enemy 6 Soldier Spider3 30Experience, Random Resources Yes Vulture Turret = 960Armored
Enemy 7 Vulture Turret1 10Experience, Random Resources Yes Pale Slider = 888Unarmored
Enemy 8 Bomber1, Pale Slider1, Soldier Spider2, Spider3 58Experience, Random Resources No Red-faced Thug 3 = 420Unarmored
Enemy 9 Red-faced Thug 31, Red-faced Thug 45 60Experience, Random Resources Yes Red-faced Thug 4 = 480Unarmored
Enemy 10 Red-faced Thug 35, Red-faced Thug 41 60Experience, Random Resources No Leader = 510Unarmored
Enemy 11 Leader1, Red-faced Thug 35 60Experience, Random Resources No Demolisher = 2320Unarmored
Enemy 12 Leader1, Red-faced Thug 35 60Experience, Random Resources Yes Sniper = 744Unarmored
Enemy 13 Leader1, Red-faced Thug 35 60Experience, Random Resources No Red-faced Thug 5 = 480Unarmored
Enemy 14 Leader1, Red-faced Thug 41, Red-faced Thug 37 60Experience, Random Resources No Boss Damon Shield Bearer = 2000Armored
Enemy 15 Red-faced Thug 31, Red-faced Thug 45 60Experience, Random Resources No
Enemy 16 Demolisher1 10Experience, Random Resources No
Enemy 17 Red-faced Thug 31, Red-faced Thug 45 60Experience, Random Resources No
Enemy 18 Sniper1, Red-faced Thug 45 60Experience, Random Resources No
Enemy 19 Red-faced Thug 52, Red-faced Thug 35, Red-faced Thug 41 60Experience, Random Resources No
Enemy 20 Sniper2, Red-faced Thug 32, Red-faced Thug 44 60Experience, Random Resources Yes
Enemy 21 Leader1, Red-faced Thug 41, Red-faced Thug 37 60Experience, Random Resources Yes
Enemy 22 Leader1, Red-faced Thug 35 60Experience, Random Resources No
Enemy 23 Vulture Turret1 10Experience, Random Resources No
Boss Damon Shield Bearer Red-faced Thug 44, Sniper2, Boss Damon Shield Bearer 60Experience, Random Resources No Sniper = 600Unarmored

 

Object Type Reward Required? Comments
Boxes
Box 1 5Experience, Random amount ofBiofuel No
Box 2 5Experience, Random Resources No
Box 3 5Experience, Random Resources No
Box 4 5Experience, Random Resources No
Box 5 5Experience, Random Resources No
Box 6 5Experience, Random Resources No
Box 7 5Experience, Random amount ofBiofuel No
Box 8 5Experience, Random Resources No
Corpses
Corpse 1 5Experience, Random Resources No
Corpse 2 5Experience, Random Resources No
Corpse 3 5Experience, Random Resources No
Corpse 4 5Experience, Random Resources No
Corpse 5 5Experience, Random Resources No
Corpse 6 5Experience, Random Resources No
Corpse 7 5Experience, Random Resources No
Hacks
Hack 1 10Experience, 50Biofuel, 1Gems, G-1 Frag Grenade: 1, Random Resources No
Hack 2 10Experience, 50Biofuel, 1Gems, Random Resources No
Hack 3 10Experience, G-2 Frag Grenade: 1, Random Resources No
Hack 4 10Experience, 1Gems, Chopper ShotgunNew Research, Random Shotgun Cartridges No
Studies
Study 1 10Experience, 15Data Disks, Commander’s Log: Chapter 12 No Drops from Boss
Study 2 10Experience, 15Data Disks, Commander’s Log: Chapter 10 No
Study 3 10Experience, 15Data Disks, Commander’s Log: Chapter 11 No
Other Places
Starting Point Located at the right top corner of the location
New Partner Jaafar, Hire: 1500Biofuel, left bottom corner of the location No Gives 3% Discount
 Total Location Experience: 1324Experience

 

<<< Psionic Base Walkthrough Outpost Walkthrough (secondary story-line) Elysium Cargo Ship Walkthrough >>>

If you found an error, highlight it and press Shift + Enter or click here to inform us.

9 Responses to Outpost Walkthrough

  1. avatar omero ( Warrant Officer Warrant Officer Player's Rank 66 )

    Is it advisable to try to undertake this location with a L9 Commander with a vanilla assault rifle and a somewhat upgraded stormbreaker gun or it will just be a drain of precious resources better spent on other things first?

    • avatar HelloShitty ( Lieutenant Colonel Lieutenant Colonel Player's Rank 294 )

      Upgrading weapons is one of the easiest way to get through a location, but don’t expect any easy enemy. I don’t know if you already have access to G1 frag grenades kit but as soon as you have research them. They will become very handy and with 30 discount! The same applies to U1 medpacks kit… They will be very useful for very long time. I’m at the Defence Line location and U1 medpacks kit is the most used item.

      Also let me aware you that his is a Secondary Story Location, meaning that you don’t have to clear it out to keep going in the game!

      And if you have the chance, build the Reconnaissance Center and search at least the 2nd level of the strongest enemies. Snipers would be a good choice. They are a pain in the a**. I don’t know if you’re already facing Damon Shield Bearer but he would also be a good choice to be research up to at least Level 2.

      • avatar omero ( Warrant Officer Warrant Officer Player's Rank 66 )

        Hello!
        I have access to researching the vulcan MG (which I postponed as I wanted to have the Training Range first) but not the G-1 frag kit… I get that offered after defeat but it requires lots of gems and I cannot afford it.
        Got past turrets in previous primary locations somewhat but the one in this location is tearing me to pieces and it’s blocking all my bullets no matter what weapon I choose.
        Hiding behind the shield doesn’t help much but to prolong a bit the time before the inevitable defeat occurs. Sure, I’m aware it’s an optional enemy but if I go past it, I will not be able to get back to it later, right? I’ll rather spend some time upgrading the character, since I guess that not being able to pass the turret it just means I’m rushing too much.

  2. avatar HelloShitty ( Lieutenant Colonel Lieutenant Colonel Player's Rank 294 )

    You can always go back to complete locations you left incomplete.

    There is a very important aspect that will do all the difference. An aimed shot will stop one attack from the enemy, meaning that if you save your aimed shots to use right before a turret attack starts, your survival chances will increase exponentially. And of course, upgrading your partner is always a god strategy. Frisky is the best mate until you research Roxy!

    • avatar omero ( Warrant Officer Warrant Officer Player's Rank 66 )

      Uhm… When I follow/activate one of the (green? Yes… I’m color-blind) arrows that allow one to progress through any location, that arrow will disappear and seems one cannot retrace to previous check-point… Or did I miss something here? In this location, I’m stuck at the 1st encountered turret. Upon attack, I immediately shoot at the turret (yes, tried both the Fighter AR or Stormbreaker handgun which I have been upgrading as best I could, having now dmg20,mag11,crit10%). The turret just blocks any hit, suffering no damage at all except from G-1 grenades and the only one aimed shot I (sometimes) have time enough to pull off… Even if I get the timing right and take cover behind the shield (crouch down) at the right moment, it’s just a matter of seconds before I get shredded to pieces by the incoming barrage of bullets from the turret… One med-kit gets used but there isn’t time enough for another G-1 frag or another aimed shot to come online soon enough… I got close to eliminate the turret several times, but it always has enough life to survive till ready to fire again before I can finish it off… I’m working right now to build a Training Range (was tempted to research the vulcan but ammo?) and will work on max the handgun and AR before progressing any further in the main story… If I cannot handle turrets, it’s a clear indication I shouldn’t bother rushing ahead… Snipers, too are a real pain but somehow I feel I now have a grasp on them now, thanks to the suggestions in Q&A. Cheers 😉

      • avatar HelloShitty ( Lieutenant Colonel Lieutenant Colonel Player's Rank 294 )

        Well, you need to read a bit more about the game. There are several types of weapons. There are also several types of enemies. There are Acid weapons, Energy weapons and Regular weapons. Acid and Energy weapons are for fighting armored enemies. Regular weapons are useless against armored enemies! Turrets are armored enemies. So, for fighting turrets you need Acid Pistol or Shocker Pistol (base pistol) and grenades as also aimed shots. Acid pistol is available after defeating at the huge bug that randmoly attacks your base known as Overlord

  3. avatar omero ( Warrant Officer Warrant Officer Player's Rank 66 )

    I’m eagerly sifting through what I can read but I’m obviously missing something. Only have basic things unlocked, a few locations, a few weapons… I’m now in the condition where only passing the turrets at both the Psionic Base or the Outpost would allow me to progress but I cannot currently, because the turrets are proving to be a much stronger opponent I can usually take off. All the weapons you’re mentioning sound like “very” advanced stuff to have, as much as the Recon Centre you mentioned already several times… Shocker Pistol? Oh my… Maybe I should unequip my best gun just to pass through… SIGH… It’s very confusing. Not a bad game but very confusing… And attacking an Overlord when I cannot take out a turret? It just sounds like a suicide in terms of resources needed.

    • avatar HelloShitty ( Lieutenant Colonel Lieutenant Colonel Player's Rank 294 )

      Well, over time you’ll see that there is a purpose for everything in the game as there is in life. And yes, turrets are a lot stronger than any other enemies, except maybe the bosses themselves. Anyway, Use a grenade as soon as you can, use an energy weapon (shocker is the inly one you have for now) when turret is not shooting, use medpacks as soon as you can but take advantage of the health they can recover. Medpacks are automatically used when your health is under 30% but it may be too late, so use them when you see, in case of U1 medpacks, that your health is under 75% or so, don’t wait longer. The soon as you use them, the sooner they’ll be available again and don’t forget to use aimed shots right before a turret strike is about to begin.

      If you’re too desperate you can always wait for the smuggler to appear and purchase a Megathrone Pistol (energy weapon) if you are between level 7 and 25.

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>