Storm Assault Rifle

Storm Assault Rifle

Storm Assault Rifle

The Storm is one of the many Assault Rifles in the Evolution: Battle for Utopia game.


One of the best assault rifles in its class.

Previous Assault Rifle: Megathrone

The Storm Assault Rifle can deal 96/161Regular Damage (Min/Max) of damage, has 12/27Magazine (Min/Max) of magazine size and 0/10Crit. chance % (Min/Max) of critical chance.

Storm Assault Rifle can be upgraded or dismantled at your Workshop.

Full upgrade cost for Storm Assault Rifle is 5625Biofuel, 214Medals, 11250Steel and 04:15:00 of time.

Its maximum dismantle reward is 300Skill Points (for fully upgraded variant).

Next Assault Rifle: Megathrone-2

Storm Assault Rifle Upgrades Summary Table

Level Damage Damage Upgrade Cost (Time) Magazine Magazine Upgrade Cost (Time) Critical Critical Upgrade Cost (Time)
Base 96 – n/a – 12 – n/a – 0 – n/a –
1 109 250 Biofuel, 9Medals, 500Steel
15 200 Biofuel, 7Medals, 400Steel
2 225 Biofuel, 8Medals, 450Steel
2 122 325 Biofuel, 12Medals, 650Steel
18 275 Biofuel, 10Medals, 550Steel (00:13:00) 4 300 Biofuel, 11Medals, 600Steel (00:14:00)
3 135 400 Biofuel, 15Medals, 800Steel
21 350 Biofuel, 13Medals, 700Steel (00:16:00) 6 375 Biofuel, 15Medals, 750Steel (00:17:00)
4 148 475 Biofuel, 18Medals, 950Steel
24 425 Biofuel, 16Medals, 850Steel (00:19:00) 8 450 Biofuel, 18Medals, 900Steel (00:20:00)
5 161 550 Biofuel, 21Medals, 1100Steel
27 500 Biofuel, 19Medals, 1000Steel (00:22:00) 10 525 Biofuel, 22Medals, 1050Steel (00:23:00)
Total: 2000 Biofuel, 75Medals, 4000Steel (01:30:00) Total: 1750 Biofuel, 65Medals, 3500Steel (01:20:00) Total: 1875 Biofuel, 74Medals, 3750Steel (01:25:00)


Fully Upgraded Storm Assault Rifle

Fully Upgraded Storm Assault Rifle

Storm Assault Rifle Concept Art

Storm Assault Rifle Concept Art


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4 Responses to Storm Assault Rifle

  1. avatar littletreethiefinthebushes ( Sergeant Sergeant Player's Rank 27 )

    Well, I’m currently at a point in the game where I’m getting fucked again if I try to progress…

    My ONLY secondary right now is a super shitty Fighter AR with no upgrades that I’ve barely used from Day 1 anyways, and Harlequin swarms are kicking my ass because I simply can’t put enough damage on them quick enough.

    My question is this, I guess: would it be more worth it to go for this or the Cobra in terms of progression? I have an Acid Pistol with max damage and still working on levelling the other stats, and it’s of course been a great help so far but it doesn’t cut it against the Harlequins. Since I know how expensive AR rounds can be and how they don’t always show up in Itinerant Merchant stocks, would it be better to gun for an infinite ammo weapon that could *potentially* ease my issues or go for the overkill path that’ll require me to drop a shitton of resources everytime I run into those Eldar wannabe fucks?

    I should probably mention, in regards to how the Walkthrough lists it I’m currently stuck on Enemy 9 in the Citadel and Enemies 2 and 5 in Relic. Which weapon should I go for *first*? (I’ll probably end up going for both at some point…)

    I’m also considering taking Frisky a couple levels past Staff Sergeant, but I’m actually starting to run outta medals a lil and I wouldn’t be sure just how much I’d have to spend on him to get an effective countermeasure against Harlequins? :/

    Was also thinking about getting that Attack Battle Mode thing, but after seeing the research cash-gate on it I just about snapped my phone in half.

    • avatar getgood69 ( Private Private Player's Rank 3 )

      there is no cash gate, you just have to farm the materials.

    • avatar Daniel ( Private Private Player's Rank 4 )

      You will need something better than the fighter AR
      Try to get the avenger wich You can find at the coast location
      Maybe upgrade it a bit if You feel like it
      And yes, You will need to use a AR,shotgun or machingun on those brutal enemies

      Hope this helped;)

  2. avatar Шепард ( General General Player's Rank 584 ) Moderator

    -607 damage points


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