The Pistols is one of Weapons type in the Evolution: Battle for Utopia game.
Pistols are the only weapons you can use without expending extra resources in the form of Ammo or Crystallite.
As such they are essential to your advancement within the game.
The Pistols is the only type of weapons in the game, that can perform an Aimed Shot.
Pistols, Available in the Game
Shocker |
Stormbreaker |
Megathrone |
Bulldog |
Acid |
M3 SMG |
Cobra |
Dragon |
Adam Cruise’s Magnum |
Pegasus |
UFO |
M5 SMG |
Dominion |
Dragon-2 |
Kurbatov’s Pistol |
Pistols Summary Table
Name | Damage Min/Max | Magazine Min/Max | Crit Chance Min/Max | Unlocked By | Research Cost (Time) | Cost Reduction Requirement | Reduced Research Cost (Time) | Construction Cost (Time) |
---|---|---|---|---|---|---|---|---|
Shocker | 12/12 | 7/7 | – n/a – | Starter Weapon | – n/a – | – n/a – | – n/a – | – n/a – |
Stormbreaker | 14/24 | 8/13 | 0/10 | Iron Mine, Drops from the first enemy | 150, 5, 50 (00:01:00) | Conduct Battles (3) | 120, 4, 40 (00:00:48) | 400, 100 (00:01:00) |
Megathrone | 20/35 | 5/15 | 0/10 | Gem Purchase, 7-25 | 299 | – n/a – | – n/a – | – n/a – |
Bulldog | 28/48 | 6/16 | 0/10 | Elysium Cargo Ship, Hack box near 1st Turret |
200, 20, 400 (00:30:00) | Destroy Commanders (5) | 160, 16, 320 (00:24:00) | 2000, 800 (00:30:00) |
Acid | 28/48 | 6/16 | 0/15 | Home Base, Defeat Overlord. From 12 | 250, 20, 400 (00:30:00) | Overload’s parasites destroyed (20) | 200, 16, 320 (00:24:00) | 2000, 500 (00:45:00) |
M3 SMG | 36/56 | 10/20 | 0/10 | Gem Purchase, 20-35 | 1200 | – n/a – | – n/a – | – n/a – |
Cobra | 56/91 | 6/16 | 0/10 | Citadel, 2nd Hack spot, right from gate | 300, 30, 600 (01:00:00) | Destroy Vipers (10) | 240, 24, 480 (00:48:00) | 3500, 1200 (01:00:00), 2 lvl of Storage Depot |
Dragon | 56/91 | 6/16 | 0/10 | Reclaim Captured Mine after 29 | 1500, 30 (00:30:00) | Destroy Bombers (20) | 1200, 24 (00:24:00) | 4000, 1200 (01:00:00),2 lvl of Storage Depot |
Adam Cruise’s Magnum | 70/120 | 6/11 | 0/20 | Gem Purchase, 32-48 | 1500 | – n/a – | – n/a – | – n/a – |
Pegasus | 112/187 | 6/16 | 0/10 | Black Legion Checkpoint, 1st Hack on right |
400, 35, 800 (01:00:00) | Destroy Sniper (10) | 320, 28, 640 (00:48:00) | 5500, 1600 (02:00:00), 30, 6 lvl of Storage Depot |
UFO | 155/260 | 5/10 | 0/15 | UFO Crash, Hack UFO after defeating Xi |
700, 35, 700 (02:00:00) | Collect Anomalies (50) | 560, 28, 560 (01:36:00) | 6000, 1500 (03:00:00),5 lvl of Storage Depot |
M5 SMG | 135/225 | 10/20 | 0/10 | Gem Purchase, 47-60 | 2400 | – n/a – | – n/a – | – n/a- |
Dominion | 224/380 | 6/16 | 0/10 | Gate, 2nd Hack at left top corner | 800, 40, 800 (02:00:00) | Synthetics destroyed (50) | 640, 32, 640 (01:36:00) | 7000, 1700 (03:00:00), 30, 7 lvl of Storage Depot |
Dragon-2 | 268/453 | 6/16 | 0/10 | Reclaim any mine, captured by Viper and Executioner, after 58. The Dragon Pistol must be researched | 1800, 35 (00:30:00) | G-2 Incendiary Grenades Used (5) | 1440, 28 (00:24:00) | 4000, 2000 (01:00:00), 30, 10 lvl of Storage Depot |
Kurbatov’s Pistol | 268/453 | 8/18 | 0/10 | Gem Purchase, 64-78 | 2500 | – n/a – | – n/a – | – n/a – |
Tips
– Regular Damage. Good for unarmored targets (100% damage), but totally useless for armored (0%). This type of damage is common among pistols (5 of 15).
– Energy Damage. Good for unarmored targets (100% damage) and useful for armored (50%). This type of damage is also common for pistols (7 of 15).
– Incendiary Damage. Excellent for unarmored targets (130% damage), but totally useless for armored (0%). This type of damage have only two Dragon pistols. No need to waste Skill Points on improvement of its first version, because by the time the Dragon-1 appears, everywhere are a lot of armored enemies, against which it is useless.
– Acid Damage. Good for unarmored targets (100% damage) and just brilliant for armored (130%). This type of damage also has only one pistol (Acid). The most versatile and definitely “must have pistol” at the first part of the game! However, almost the very slow fire-rate of all.
Pistols Speed, Upgrade and Dismantle Summary Table
Name | Speed of | Step of upgrading | Total Upgrade Cost (time) | Max Dismantle Reward | |||
---|---|---|---|---|---|---|---|
Fire* | Reloading | Damage | Magazine | Critical | |||
Shocker | 1.75 | 2 sec | – n/a – | – n/a – | – n/a – | – n/a – | Can’t dismantle |
Stormbreaker | 1.85 | 2 sec | 2 | 1 | 2 | 3000, 135, 6000 (0:27:00) | 300 |
Megathrone | 1.5 | 2 sec | 3 | 2 | 2 | 3750, 165, 7250 (1:18:00) | 600 |
Bulldog | 1.78 | 2 sec | 4 | 2 | 2 | 4875, 195, 9750 (2:35:00) or 399 | 300 |
Acid | 1.6 | 4 sec | 4 | 2 | 3 | 3750, 165, 7500 (1:18:00) | 600 |
M3 SMG | 2.85 | 3 sec | 4 | 2 | 2 | 5625, 210, 11250 (4:18:00) | 900 |
Cobra | 1.78 | 2 sec | 7 | 2 | 2 | 5625, 225, 11250 (4:15:00) | 300 |
Dragon | 1.78 | 3 sec | 7 | 2 | 2 | 9750, 240, 4875 (3:42:00) | 600 |
Adam Cruise’s Magnum | 1.57 | 3 sec | 10 | 1 | 4 | 7125, 255, 14250 (9:18:00) | 900 |
Pegasus | 1.78 | 2 sec | 15 | 2 | 2 | 7125, 270, 14250 (8:42:00) | 300 |
UFO | 1.67 | 3 sec | 21 | 1 | 3 | 6375, 300, 12750 (22:30:00) | 600 |
M5 SMG | 2.85 | 3 sec | 18 | 2 | 2 | 7875, 285, 15750 (11:12:00) | 900 |
Dominion Pistol | 1.6 | 2 sec | 31 | 2 | 2 | 11250, 285, 14250 (13:05:00) | 600 |
Dragon-2 | 37 | 2 | 2 | 5750, 2875, 315, 6375 (13:45:00) | 600 | ||
Kurbatov’s Pistol | 37 | 2 | 2 | 8625, 315, 17250 (13:42:00) or 2640 | 900 |
* Speed of fire (fire rate) – number of shots per second (more is better)
Damage per Second Table for Pistols
Name | DPS | Improvement % |
---|---|---|
Shocker | 14.00 | — |
Stormbreaker | 34.56 | 59.49 |
Megathrone | 43.75 | 21.00 |
Bulldog | 69.89 | 37.40 |
Acid | 54.86 | -27.40 |
M3 SMG | 111.80 | 50.93 |
Cobra | 132.50 | 15.62 |
Dragon | 121.45 | -9.10 |
Adam Cruise’s Magnum | 131.92 | 7.97 |
Pegasus | 272.28 | 51.55 |
UFO | 289.27 | 5.88 |
M5 SMG | 449.21 | 35.60 |
Dominion Pistol | 506.67 | 11.34 |
Dragon-2 | N/A yet | N/A yet |
Kurbatov’s Pistol | N/A yet | N/A yet |
Notes:
The DPS also known as Damage per Second (and not Damage per Shot) formula credits are entirely for ScaryCherry.
The DPS value takes into account the Reload Time.
The Improvement value is just a straight calculation that compares damage from previous and next pistols.
All the calculations are not taking into account any researching from Reconnaissance Center, Critical Shot update or additional damage from acid or incendiary post-effect.
Pistols Concept Art
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if i dismantle a gun , will it be needed further in the game or not ?
If you dismantle a gun, then it is lost for the game, because you shouldnt need it anymore.
Any weapon in the game can be disassembled. Even without which you can not do